

It does mean that his 'point' emulation is cleaner and steadier, but for me it wasn't worth the sacrifice. That's why I decided to have both 'point' and 'swing' mapped to the analog stick naturally, and for the fewer times where you only need the point emulation, you hold the trigger (R2 if on DS4).

It means that every time you want to do something that requires that kind of motion (swinging your sword being the main one) you need to remember to hold RB. The main one being that the 'swing' emulation is locked behind an RB button press. The profile by Henriko is pretty good but I have a couple of problems with setups like his. Wow, I had no idea about the hotkey for switching between profiles, thanks for sharing that. I haven't tested it personally, so not sure how useful it will be with your controls. Someone already made a pack based on version 1 though which includes Skyward Sword, you can see that here. Only version 1 is in Dolphin, I hope to have version 2 out by the end of this year which will support more games and more complex inputs. That's actually why I came up with the concept "Dynamic Input Texture", it changes the icon based on your input. The video isn't very in-depth so he might be missing some stuff.įinally, you mentioned wanting to mimic the on-screen icons as much as possible. See the wiki for more details.Ĭurious how this profile compares to the one by Henriko.

I just wanted to mention that there is a feature to switch between various profiles using a hotkey and you can even assign a game specific profiles so that you can swap between them.
